Bhaumik, R and Bhatt, A and Kumari, MC and Raghu Menon, S and Chakrabarti, A (2019) A gamified model of design thinking for fostering learning in children. In: 7th International Conference on Research into Design, ICoRD 2019, 9 - 11 January 2019, Bangalore, pp. 1023-1036.
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Abstract
Design thinking is a process that is used to systematically find goals, generate proposals to satisfy the goals, and develop these until satisfied; the areas of application are intended to be universal. This paper proposes a simplified model of design thinking called ‘IISC’ (Identify-Ideate-Select-Consolidate), a gamified version of the design thinking model called ‘IISC DBox’ for use by schoolchildren, and a generic framework for the assessment of gamified models of design thinking. The framework to assess the ‘gamified’ model, takes into account the nature of the constituent elements of the game, and also the outcomes and feedback of the players involved in the game. The assessment framework not only highlights the potential and effectiveness of the model but also throws light on the areas of its future improvement.
Item Type: | Conference Paper |
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Publication: | Smart Innovation, Systems and Technologies |
Publisher: | Springer Science and Business Media Deutschland GmbH |
Additional Information: | The copyright for this article belongs to Springer Science and Business Media Deutschland GmbH. |
Keywords: | Children; Constituent elements; Design thinking; Future improvements; Gamification; Generic frameworks |
Department/Centre: | Division of Mechanical Sciences > Centre for Product Design & Manufacturing |
Date Deposited: | 23 Nov 2022 05:35 |
Last Modified: | 23 Nov 2022 05:35 |
URI: | https://eprints.iisc.ac.in/id/eprint/78009 |
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